![]() ![]() Ready or Not: Gain advantage on attack rolls when using Ready Action.Daunting Push: Successfully shoving an enemy makes them lose half of their movement speed until the end of their next turn.Trip Attack: Enemies hit by a melee Ready Action must make a contested roll (against shove) or be knocked prone.Blessing of the Elements: When taking fire, cold or lightning damage, you can use your reaction to become resistant to those damage types until the start of your next turn (once per short rest). ![]()
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