![]() ![]() Sneak Attack: If a blackguard can catch an opponent when she is unable to defend herself effectively from his attack, he can strike a vital spot for extra damage. He commands undead as would a cleric of two levels lower. Aura of despair is a supernatural ability.Ĭommand Undead: When a blackguard teaches 3rd level, he gains the supernatural ability to command and rebuke undead (see the Player's Handbook, pages 139-140). Smite good is a supernatural ability.Īura of Despair: Beginning at 3rd level, the blackguard radiates a malign aura that causes enemies within 10 feet of him to suffer a -2 morale penalty on all saving throws. If the blackguard accidentally smites a creature that is not good, the smite, has no effect but it is still used up for that day. For example, a 9th-level blackguard armed with a longsword would deal 1d8+9 points of damage, plus any additional bonuses from high Strength or magical effects that normally apply. He adds his Charisma modifier (if positive) to his attack roll and deals 1 extra point of damage per class level. Smite Good: Once a day, a blackguard of 2nd level or higher may attempt to smite good with one normal melee attack. A blackguard prepares and casts spells just as a cleric does (though the blackguard cannot spontaneously cast cure or inflict spells). A blackguard has access to any spell on the list and can freely choose which to prepare, just like a cleric. (A blackguard without a bonus spell for that level cannot yet cast a spell of that level.) The blackguard's spell list appears below. When the blackguard gets a spells of a given level, such as 0 1st-level spells at 1st level, he gets only bonus spells. Blackguard bonus spells are based on Wisdom, and saving throws against these spells have a DC of 10 + spell level + the blackguard's Wisdom modifier. ![]() To cast a spell, the blackguard must have a Wisdom score of at least 10 + the spell's level, so a blackguard with a Wisdom of 10 or lower cannot cast these spells. Spells: Beginning at 1st level, a blackguard gains the ability to cast a small number of divine spells. Poison Use: Blackguards are skilled in the use of poison and never risk accidentally poisoning themselves when applying poison to a blade.ĭark Blessing: A blackguard applies his Charisma modifier (if positive) as a bonus to all saving throws. This ability duplicates the effects of the spell detect good. Note that armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble.ĭetect Good: At will, the blackguard can detect good as a spell-like ability. Weapon and Armor Proficiency: Blackguards are proficient with all simple and martial weapons, with all types of armor, and with shields. Class FeaturesĪll of the following are class features of the blackguard prestige class. Skill Points at Each Level: 2 + Int modifier. The blackguard's class skills are Concentration, Craft, Diplomacy, Handle Animal, Heal, Intimidate, Knowledge (religion), Profession, and Ride. Special: The blackguard must have made peaceful contact with an evil outsider who was summoned by him or someone else to have contracted the taint of true evil.Feats: Cleave, Improved Sunder, Power Attack.Skills: Knowledge (religion) 2 ranks, Hide 5 ranks.To qualify to become a Blackguard, a character must fulfill all the following criteria: ![]() On occasion they operate alone as hired killers or wandering purveyors of ill, destruction, and chaos. Sometimes they serve more powerful evil characters as dark lieutenants. Sorcerers, wizards, and clerics who become blackguards are sometimes called diabolists and favor dealing with fiends even more than other blackguards do.Īs NPCs, blackguards usually lead legions of undead, evil outsiders, or other monsters to conquer their own doomed demesne or expand their existing territory. Fighters, ex-paladins, rangers, monks, druids, and barbarians make for indomitable combat-oriented blackguards, while rogues and bardic blackguards are likely to stress the subtle aspects of their abilities and spells. The blackguard has many options available to him - sending forth dark minions and servants to do his bidding, attacking with stealth and honorless guile, or straightforward smiting of the forces of good that stand in his way. Some people call these villains anti-paladins due to their completely evil nature. Consorting with demons and devils and serving dark deities, the blackguard is hated and feared by all. The quintessential black knight, this villain carries a reputation of the foulest sort that is very well deserved. ![]()
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